Monday, 11 May 2015

Final Post


Hello and thank you for looking at my blog. This post is for ease of use. I will put all of the necessary details as well as all of the final products here.

Candidate Name: Bradley Heath Sanders
Candidate Number: 8643
Centre Number: 55235

Music Video



Digipak
Digipak Page 1
Digipak Pages 2 + 3
Digipak Page 4

Magazine Advert



I hope that you enjoy reading my blog, since I enjoyed making it.

Evaluation Question 3 - What have you learned from your audience feedback?

Below is each piece of feedback that I refer to in my answer.

Feedback 1
"I thought the music video was very interesting. I was taken aback by the detail that was in the story and it had a very powerful an emotive feel to it. I think this video could be very relatable to people in different ways. For example, if times are tough, you can find means to get distracted and in the music's case, it was the guitar and through the means of music. Very effective video!"


Feedback 2
"The actual music used with the video (the guitar especially) fit very well especially with the story.  I felt like something was building up and I felt invested in the story. I wondered what was going to happen and when. Needless to say, I was not disappointed. I loved the video but I personally prefer to see the musicians working at points in videos but that's not to take away from the quality of the music video."

Feedback 3
"Unfortunately, the music video did not have as much of an effect on me as I thought it would have done. Reason being is that I felt the music did not fit the way in which the music progresses and it left me disappointed at the end. The music video itself was good and high quality but I believe the music is a vital part and it should be considered more than it was done. I am sure there is something else which would of worked more."

Sunday, 10 May 2015

Evaluation Question 1 - In what ways does you media product use, develop or challenge forms and conventions or real media products?

When we began this project I looked at many music videos that I thought to be similar to the ones that we were going to produce in order to get an idea of the conventions that they used and the effects that each individual convention had on the overall video. Very early on in my blog I wrote a lot about how real music videos have budgets, be they huge or small they all had a budget in order to buy props, locations and other things that were necessary. This is one area that we were very different to real media products since we had no budget. We had to cover any costs by ourselves apart from the camera insurance fee which the school took care of for us. 

A convention that we found was that most music videos had a story to it, this story had the aim of getting viewers invested in it and having it match the tone of the music. This is one example of a convention we used in our music video. Each convention has an effect on the viewer and it is the specific effect that we want to happen that leads us to using or not using a convention in our project. For example, when a character needed to look alone or isolated it was common to have that character be the only thing in a shot. This separated them from anyone else and left them alone. To further this effect we used colour correction in a few of the scenes to further show the tone of the song. For example, the first scene where the boy is walking up his street alone, we added a lot more blue to the colouring in order to give a gloomy atmosphere and to reflect what the boy is feeling on his way home. We did this again later on when he arrives at the ruined castle, by editing the sky so it appeared to be more golden it represents the boys hope and how he feels he has found a safe place.

The fact that we are able to edit our footage in this way is another similarity to real media products. We used equipment and software of a fairly high quality to get our footage. Adobe Premiere Pro is often used by professionals in real life when producing projects like this. Obviously the camera equipment would be far higher quality as well as leagues more expensive however it still is similar. 

Due to our lack of budget we could only film in places that we could get free access to. This mean't we didn't have the sets and props of large production studios and we had to be mindful of the public. We had to think outside of the box in order to get around this.

In conclusion, we use media conventions such as camera techniques to create an effect on the audience. For example, having a character completely alone in a shot causes them to look isolated and alone. This can create empathy and pathos from the audience. A similar effect is causes when we would tweak a scenes colours in editing. We had to challenge real media products by finding ways to get around not having any budget at all. 

Audience Feedback

We showed a small group of peers and adults our final edit of the music video and asked them for feedback afterwards.

"I thought the music video was very interesting. I was taken aback by the detail that was in the story and it had a very powerful an emotive feel to it. I think this video could be very relatable to people in different ways. For example, if times are tough, you can find means to get distracted and in the musics case, it was the guitar and through the means of music. Very effective video!"

"The actual music used with the video (the guitar especially) fit very well especially with the story.  I felt like something was building up and I felt invested in the story. I wondered what was going to happen and when. Needless to say, I was not disappointed. I loved the video but I personally prefer to see the musicians working at points in videos but that's not to take away from the quality of the music video."

"Unfortunately, the music video did not have as much of an effect on me as I thought it would have done. Reason being is that I felt the music did not fit the way in which the music progresses and it left me disappointed at the end. The music video itself was good and high quality but I believe the music is a vital part and it should be considered more than it was done. I am sure there is something else which would of worked more."


These are what we felt were the three best pieces of audience feedback about our project. Only one was negative, while it was rather negative we agreed that music is subjective and that we couldn't please everyone. However, we still took their comments on board and considered what we could have done differently. For example, we should have payed more attention to the music literally. Instead of trying to match the tone of the entire song we should have focused on the music being played at each part of the song specifically, making the footage match the tone of the music being played.

Ancillary Products - Magazine Advert

It fell to Jack to create the Magazine poster. We all agreed that it should match the look of the digipak by using the same effects. He took the front cover of the Digipak and used that however he soon found that he had issues making it work for an A4 page. However, Jack found the same image that was used for the night sky and cropped it to fit to the correct size.



For marketing purposes, it was obvious to have the song name and artist on the digipak and this was placed right in the middle of the night sky where it stands out. In addition, Jack decided to mention the game the song was from as this is where it came from and was popular because of it.